I started the game on Tough right off the bat since pretty much all games these days are trivial on normal (normal is the new easy, or at east it seems that way). It was a quick fix to the higher difficulties one-shotting you all the time. So that's where that death-prevention mechanic came from. (also removing revival gems because I can see people complaining about em.) That way the major problem with the spikes people have would be gone (they done goofed and got hit.) and make the game FAR more challenging by flat removing any reason to use food. that would make everything and anything a 1 hit kill. I will say though.perhaps you coulda added a final difficulty Like perhaps "Mithraren Must Die" mode after beating the game 1 time of course. I'm torn on whether it was the right decision or not, since you can always make the game harder.Īh, administrative powers gone wrong. Anyway, this death mechanic was actually added to the PC version, since one big complaint from XBLA users was that it was too easy to be one-hit-killed in the latter part of the game. ![]() ![]() I found it kinda moot to upgrade health if everything was gonna near 1 shot me.Īgh, sorry Tolna, I meant to quote this bit but I accidently trimmed your post. I dunno about hardcore but on Tough it seems to put you at 1 hp if you recieve a killing blow. Originally posted by Tolna:I think the biggest culprit is that death prevention mechanic.
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